Experienced in using Scriptable Objects in Unity to manage and store data efficiently outside of scene instances. Skilled in leveraging Scriptable Objects for game configurations, character stats, item databases, and event-driven architectures to improve modularity and performance. Familiar with reducing memory overhead by using Scriptable Objects as single sources of truth, facilitating data persistence, and enabling dynamic interactions between game systems without unnecessary dependencies. Comfortable integrating Scriptable Objects with UI, gameplay mechanics, and asset management workflows.